1. Anyone filling in the times of games and rules correctly on their scoresheet (all games), will receive one table choice.
2. In addition, teaching games will earn table choices, as well. If you teach from 1-3 of YOUR OWN games in a session, you will earn 1 table choice, if you teach more than 3 games, you will earn 2 table choices.
3. If, however, you teach a game you do not own, you will earn 1 table choice per game.
4. The player who plays the worst in the previous month will still receive one table choice.
5. Finally, hosts will receive game and table choices. For every two events a host hosts, he’ll receive 1 game and 1 table choice.
6. From time to time, there will be special projects (Themes & Mechanics, Hall of Fame voting, etc.) - participation in those projects will also earn members a table choice (in some cases, depending upon the complexity of the task, a game choice may be given, instead).
7. Table choices expire at the end of each year (they do not carry over from year to year). Game choices do not expire at the end of each year, but they cannot be held past two GameDays.
8. Everyone gets a Players Choice during Players Choice GameDay. However, if games need to be sacrificed due to time, those choices from non-writers will be the first to be eliminated. One of two results will occur -- the player will receive one table choice, or we will try and reschedule the Game at a future (within 2 months) LIBO event.
1. While there is more to the membership policy than simply attendance, it constitutes a good portion of the assessment.
2. To remain in good standing, members must meet one of the three options: 1) Attend 50% of the GameDays and 50% of the GameNites; 2) Attend 67% of the GameDays and 33% of the GameNites; 3) Attend 75% of the GameDays.
1. LIBO Impromptu events are open events -- the games selected do not necessarily HAVE to adhere to a specific theme.
2. Attendance at ANY Impromptu event is completely optional. Attendees DO get credit for showing up, but non-attendees get NO penalty for not being there. Impromptu GameNites (like regular GameNites) only count as 0.5 attendance.
Player A attends 12 of 12 GameDays, 2 of 4 LIBO GameNites and 0 of 6 Impromptu GameNites - his total attendance is 13/14 (93%) - the Impromptu GameNites are not counted.
Player B attends 10 of 12 GameDays, 0 of 4 LIBO GameNites and 3 of 6 Impromptu GameNites - his total attendance is 11.5/15.5 (74%) - all the official events are counted (at 50% for the GameNites) and ONLY the Impromptu GameNites attended are counted.
Player C attends 5 of 12 GameDays, 0 of 4 LIBO GameNites and 6 of 6 Impromptu GameNites - his total attendance is 8/17 (47%) - all the official events are counted, and all 6 Impromptu GameNites are counted. Nevertheless, he's still under 50%, ineligible for awards, and could be removed from the group, if overcrowding becomes a concern..
3. All stats accumulated during the Impromptu Game event ARE counted.
4. Stats and writeups still need to be done.
5. If a player has accumulated Bonus Seating Credits from the previous LIBO event, normally, if he misses the next LIBO event, those credits are forfeited - this is to prevent a single GameDay where everyone tries to cash those credits in. However, skipping an Impromptu Game event, does NOT cause the elimination of writeup credits.
6. However, the performance at the Impromptu Game event IS included in the calculation to generate Bonus Seating Credits to be used at the next LIBO event.
7. All game choices at the Impromptu Game event are decided by the attendees -- NOT Chris (unless he's an attendee, in which case, he is on equal footing for 'consensus voting')
8. The only 'rule' is that such an event needs to be announced to the group at least 3-4 days in advance. Ideally, if known even sooner, let Chris know, and he will put it in the calendar to generate group announcements. Each 'host' however, is responsible for ensuring the correct number of people attend (i.e., the RSVPs will go to the HOST.) - whatever method you choose - polls, emails, phone calls, posts -- all are fine.
1. Any game chosen for two consecutive 2-player game sessions in a row will be omitted from the next 2-Player GameDay.
2. All potential 2-player games will be listed on the message board site in the 'polls' section, with enough choices selected to accommodate half the total members of the group. Only those games will be available to play on the actual GameDay (thus minimizing the number of games necessary to transport).
Each year, after the December GameDay, there will be a Game Hall of Fame election. Any games that have been played in each of the previous two years (or two of the previous three years) are eligible for induction. The criteria is as follows:
1. If the game was played only once in either of the two years, the rating must be a 4.5 or greater to be included on the ballot.
2. If the game was played more than once in either of the two years, the rating must be a 4.0 or greater to be included on the ballot.
Once the ballot is finalized, all members can vote on the games listed. Any games that finish with 60% or more of the member votes will be inducted. Some years, no games may be inducted.
1. WargameDay is normally held in October. A few months before (June/July), anyone who is 'interested' in attending WargameDay will choose a game to play. This is NOT a commitment - it's merely saying that they're interested in POSSIBLY attending. They will then, RECEIVE the game (and with that, the responsibility of borrowing a game, obviously), which they can photocopy, etc. to learn.
2. About a month before the GameDay (September), final confirmations will be requested. At that point, anyone coming will be paired up, and each opponent will receive the game they DIDN'T choose to look over (thus, in the last month, players need only learn ONE game, since they'll already have read and will KNOW the game they chose).
3. Finally, in the weeks leading up to the GameDay, the opponent should feel free to ask questions, etc. of the person who chose the game (since that person should be a semi-expert on the game).
4. By doing things this way, everyone should know the games they're playing when they show up, and that will make gameplay faster.